<?php
include $_SERVER['DOCUMENT_ROOT'] . '/paths.php';
include $COMPONENT_SITE;
  
$jumbo = '
<h1 class="nocount">OpenGL Beginner Course</h1>
<h2 class="nocount">Tutorial 1 - Getting Started</h2>
';
  
$sidebar = '
<div id="sidebar">
  <div class="list-group">
            
    <a class="list-group-item" href="#opengl">
      OpenG.. WHAT?
    </a>
    <a class="list-group-item" href="#installation">
      Installation
    </a>
  </div>
</div>
';
  
$content = '
<h1 name="opengl">OpenG.. WHAT?</h1>
<p>OpenGL! OpenGL stands for Open Graphics Library. But it\'s not really a
  library. It\'s rather the <em>specification</em> of an API that defines
  how to render graphics. OpenGL implementations are libraries that implement
  the OpenGL API and they are mostly supplied by your graphics card vendor.</p>
<p>So OpenGL gives us a standardized API for drawing stuff. This makes it
  platform independent which allows us to run our applications on every device
  that implements this standard.</p>
<p>I will not cover the whole OpenGL topic (because I\'m not paid for this :P) 
  but I will try to introduce you into various areas during the different 
  tutorials.</p>
<p>If you seek more information you will find lots of resources online. E.g. the
  <a href="http://www.opengl.org/wiki/Getting_Started">Getting Started</a> 
  article on the OpenGL wiki is pretty good.</p>
  
<h1 name="installation">Installation</h1>
  
';

echo '<!DOCTYPE html><html>';

echo getDefaultHeader("Graphiclicious - OpenGL Beginner Course");

echo getDefaultBody(1, $jumbo, $sidebar, $content);

echo '</html>';

echo getDefaultAffixScript();
?>